bindTexture() const | Md3Mesh | |
loadShader(int index) | Md3Mesh | |
Md3Mesh(std::ifstream &ifs) | Md3Mesh | |
name() const | Md3Mesh | [inline] |
renderFrameImmediate(int frame, float scale) const | Md3Mesh | |
renderWithVertexArrays() const | Md3Mesh | |
setTexture(const Texture2D *tex) | Md3Mesh | [inline] |
setupVertexArrays(int frameA, int frameB, float interp, float scale) | Md3Mesh | |
~Md3Mesh() | Md3Mesh |