draw() const | Md3Model | |
link(const string &name, const Md3Model *model) | Md3Model | |
loadShaders() | Md3Model | |
Md3Model(const string &filename) | Md3Model | |
name() const | Md3Model | [inline] |
numFrames() const | Md3Model | [inline] |
numMeshes() const | Md3Model | [inline] |
numTags() const | Md3Model | [inline] |
renderFrameImmediate(int frame) const | Md3Model | |
renderFrameItpWithVertexArrays(int frameA, int frameB, float interp) const | Md3Model | |
scale() const | Md3Model | [inline] |
setScale(float scale) | Md3Model | [inline] |
setTexture(const string &mesh, const Texture2D *tex) | Md3Model | |
setupAnimation(int currFrame, int nextFrame, float interp) | Md3Model | |
unlink(const string &name) | Md3Model | |
~Md3Model() | Md3Model |