| animate(float dt) | Md3Player | |
| draw() const | Md3Player | |
| getAnimationState(eAnimationArea area, Md3AnimState_t &state) | Md3Player | |
| linkWeapon(Md3Weapon *weapon) | Md3Player | |
| lod() const | Md3Player | [inline] |
| Md3Player(const string &path, Md3PlayerLOD lod=kLodDefault) | Md3Player | |
| name() const | Md3Player | [inline] |
| path() const | Md3Player | [inline] |
| renderFrame(int upperFrame, int lowerFrame) const | Md3Player | |
| scale() const | Md3Player | [inline] |
| setAnimation(Md3PlayerAnimType type) | Md3Player | |
| setAnimationState(eAnimationArea area, const Md3AnimState_t &state) | Md3Player | |
| setScale(float scale) | Md3Player | [inline] |
| setSkin(const string &name) | Md3Player | |
| SkinMap typedef | Md3Player | |
| skinName() const | Md3Player | [inline] |
| skins() const | Md3Player | [inline] |
| unlinkWeapon() | Md3Player | |
| ~Md3Player() | Md3Player |
1.7.1