getAnimationState(OUT std::string &state) | glut::Renderable | [virtual] |
getAnimationVerbs(OUT VecString &verbs) | glut::Renderable | [virtual] |
getBoundingBox(void) const =0 | glut::Renderable | [pure virtual] |
isAnimateable(void) const | glut::Renderable | [virtual] |
render(IN const render_context_t &rc, IN RenderQueue *rq)=0 | glut::Renderable | [pure virtual] |
setAnimation(IN const char *verb) | glut::Renderable | [virtual] |
setAnimationState(IN const char *state) | glut::Renderable | [virtual] |
~Renderable(void) | glut::Renderable | [virtual] |