00001 /* 00002 * density-map.h 00003 * 00004 * Copyright (C) 2010 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * Simple density map. Intended for glow and other effects but may have other 00031 * uses. 00032 */ 00033 00034 #ifndef WAVE_GLUT_EFFECTS_DENSITY_MAP_H__ 00035 #define WAVE_GLUT_EFFECTS_DENSITY_MAP_H__ 00036 00037 00038 // includes -------------------------------------------------------------------- 00039 #include "wave-image/wave-image.h" 00040 #include "wave-glut/wave-glut.h" 00041 00042 00043 namespace glut { 00044 00045 00046 /// \ingroup glut_effects 00047 /*@{*/ 00048 00049 //////////////////////////////////////////////////////////////////////////////// 00050 // 00051 // Density Map API -- methods to create images from density maps 00052 // 00053 //////////////////////////////////////////////////////////////////////////////// 00054 00055 /// creates a density map where alpha varies by sphere cross-section 00056 void createSphericalDensityMap(IN int size, ///< width and height 00057 IN const img_color_t& color, 00058 OUT media::image_t& image); 00059 00060 /// creates a density map where alpha is constant (specified by color) 00061 void createCircularDensityMap(IN int size, ///< width and height 00062 IN const img_color_t& color, 00063 OUT media::image_t& image); 00064 00065 /// horizontal line segment running through the middle third of the image 00066 void createLineSegmentDensityMap(IN int width, 00067 IN const img_color_t& color, 00068 OUT media::image_t& image); 00069 00070 00071 }; // glut namespace 00072 00073 00074 #endif //WAVE_GLUT_EFFECTS_DENSITY_MAP_H__ 00075