00001 /* 00002 * glut-state.h 00003 * 00004 * Copyright (C) 2009 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * 00031 * Code to grab/display/save/restore OpenGL state. Mostly helpful for 00032 * debugging! 00033 */ 00034 00035 #ifndef WAVE_GLUT_GLUT_STATE_H__ 00036 #define WAVE_GLUT_GLUT_STATE_H__ 00037 00038 00039 // includes -------------------------------------------------------------------- 00040 #include "wave-glut.h" 00041 00042 00043 namespace glut { 00044 00045 /// \ingroup wave_glut 00046 /*@{*/ 00047 00048 00049 /// encapsulates a lot of OpenGL state 00050 class State { 00051 public: 00052 // virtual destructor -------------------------------------------------- 00053 virtual ~State(void) throw(); 00054 00055 // glut::State class interface methods --------------------------------- 00056 virtual void dump(IN const char * msg) const throw() = 0; 00057 virtual void diff(IN const State * other) const throw() = 0; 00058 00059 // static factory methods ---------------------------------------------- 00060 static smart_ptr<State> snapshotFromOpenGL(void); 00061 }; 00062 00063 00064 00065 00066 }; // glut namespace 00067 00068 00069 #endif //WAVE_GLUT_GLUT_STATE_H__ 00070