00001 /* 00002 * glut_2d.h 00003 * 00004 * Copyright (C) 2008,2010 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * 00031 * Helper methods for dealing with 2D rendering. 00032 */ 00033 00034 #ifndef WAVE_GLUT_GLUT_2D_H__ 00035 #define WAVE_GLUT_GLUT_2D_H__ 00036 00037 // includes -------------------------------------------------------------------- 00038 #include "wave-glut.h" 00039 00040 00041 namespace glut { 00042 00043 00044 /// \ingroup glut 00045 /*@{*/ 00046 00047 //////////////////////////////////////////////////////////////////////////////// 00048 // 00049 // helper methods 00050 // 00051 //////////////////////////////////////////////////////////////////////////////// 00052 00053 /// switches to 2D drawing. NOTE: for historical reasons, I don't follow the 00054 /// usual OpenGL coordinate conventions here. In 2D coordinates, positive Y 00055 /// down, not up. y=0 is the top of the screen. (OpenGL is flipped: 00056 /// positive Y is up). So be aware when 2D drawing. 00057 void push2D(IN int screenWidth, IN int screenHeight); 00058 00059 /// restores 3D drawing (make sure to call this after calling push2D()!). 00060 void pop2D(void); 00061 00062 00063 void drawCursor(IN int x, IN int y); 00064 00065 00066 }; // glut namespace 00067 00068 #endif // WAVE_GLUT_GLUT_2D_H__ 00069