#include "wave-glut.h"

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Classes | |
| class | glut::Material |
| A Material is anything that needs to be set up prior to drawing, and possibly requiring some cleanup afterwards. More... | |
| class | glut::MaterialContext |
| helper class: put one of these on the stack, and it will make sure that prepare() and cleanup() are called. More... | |
Namespaces | |
| namespace | glut |
1.7.1