#include "obj-material.h"
#include "common/wave_ex.h"
#include "perf/perf.h"
#include "util/file.h"
#include "util/parsing.h"
#include "wave-glut/texture.h"
Go to the source code of this file.
Namespaces | |
namespace | obj |
Functions | |
static void | obj::setMaterial (IN int flag, IN const glut::fcolor_t &c) throw () |
static glut::fcolor_t | obj::parseColor (IN const char *p) |
map_mtl_t | obj::parseOBJMaterials (IN nstream::Stream *stream) |
given a stream for an OBJ material file, returns a map of name --> material | |
Variables | |
static const eParseBehavior | obj::s_parseFlags = eParse_Strip |