#include "wave-glut.h"
#include "camera.h"
#include "geometry/geometry_2d.h"
#include "geometry/geometry_3d.h"
#include "geometry/placement.h"
Go to the source code of this file.
Classes | |
struct | glut::render_context_t |
rendering context More... | |
struct | glut::poly_request_t |
stores information necessary to render a polygon later More... | |
class | glut::RenderQueue |
queue of requests More... | |
class | glut::Renderable |
rendering interface -- anything that wants to draw has to implement this interface! More... | |
Namespaces | |
namespace | glut |
Typedefs | |
typedef rect2d_t< int > | glut::recti_t |