#include "opengl-effects.h"#include "perf/perf.h"#include "wave-glut/texture.h"
Go to the source code of this file.
Namespaces | |
| namespace | glut |
Functions | |
| static float | glut::randomX (IN float x) |
| static void | glut::jitter (IO point3d_t &p, IN float dx) throw () |
| static void | glut::drawLightningRing (IN float radius, IN const point3d_t &axis, IN float phi, IN const glut_color_t &color) throw () |
| smart_ptr< Renderable > | glut::createCoolSphere (IN const sphere_init_t &si) |
| create a really cool-looking sphere. Yeah. | |
1.7.1