#include "opengl-effects.h"
#include "perf/perf.h"
#include "wave-glut/texture.h"
Go to the source code of this file.
Namespaces | |
namespace | glut |
Functions | |
static float | glut::randomX (IN float x) |
static void | glut::jitter (IO point3d_t &p, IN float dx) throw () |
static void | glut::drawLightningRing (IN float radius, IN const point3d_t &axis, IN float phi, IN const glut_color_t &color) throw () |
smart_ptr< Renderable > | glut::createCoolSphere (IN const sphere_init_t &si) |
create a really cool-looking sphere. Yeah. |