#include "opengl-effects.h"#include "perf/perf.h"#include "wave-glut/texture.h"#include <GL/glut.h>#include <stdio.h>#include <math.h>
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Namespaces | |
| namespace | glut |
Functions | |
| static const sphere_vertex_t * | glut::getSphereVertices (void) |
| smart_ptr< Renderable > | glut::createMappedSphere (IN const tex_sphere_t &ts) |
| create a texture-mapped sphere (mercator projection) The sphere will be oriented so that north is the positive y-direction, and that will be the top of the texture (v=1 coordinate) | |
Variables | |
| static const int | glut::s_degreesPerSlice = 9 |
| static const int | glut::s_vertexCount |
1.7.1