#include "opengl-effects.h"
#include "perf/perf.h"
#include "wave-glut/texture.h"
#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
Go to the source code of this file.
Namespaces | |
namespace | glut |
Functions | |
static const sphere_vertex_t * | glut::getSphereVertices (void) |
smart_ptr< Renderable > | glut::createMappedSphere (IN const tex_sphere_t &ts) |
create a texture-mapped sphere (mercator projection) The sphere will be oriented so that north is the positive y-direction, and that will be the top of the texture (v=1 coordinate) | |
Variables | |
static const int | glut::s_degreesPerSlice = 9 |
static const int | glut::s_vertexCount |