| draw() const | Md3Weapon | |
| linkToModel(Md3Model *model) | Md3Weapon | |
| lod() const | Md3Weapon | [inline] |
| Md3Weapon(const string &path, Md3PlayerLOD lod=kLodDefault) | Md3Weapon | |
| name() const | Md3Weapon | [inline] |
| path() const | Md3Weapon | [inline] |
| scale() const | Md3Weapon | [inline] |
| scaleModels() const | Md3Weapon | |
| setScale(float scale) | Md3Weapon | [inline] |
| ~Md3Weapon() | Md3Weapon |
1.7.1