simple helper class--put this on the stack and it will automatically call Framebuffer::setupForRendering() and Framebuffer::endRendering() for you. More...
#include <framebuffer.h>
Public Member Functions | |
FramebufferContext (IN Framebuffer *fbuffer, IN int textureId, IN const render_context_t &rc) | |
constructor: you must provide the Framebuffer and texture, and the render context will be prepared for you. | |
~FramebufferContext (void) throw () | |
destructor: automatically cleans up |
simple helper class--put this on the stack and it will automatically call Framebuffer::setupForRendering() and Framebuffer::endRendering() for you.
Definition at line 87 of file framebuffer.h.
glut::FramebufferContext::FramebufferContext | ( | IN Framebuffer * | fbuffer, | |
IN int | textureId, | |||
IN const render_context_t & | rc | |||
) | [inline] |
constructor: you must provide the Framebuffer and texture, and the render context will be prepared for you.
Definition at line 91 of file framebuffer.h.
glut::FramebufferContext::~FramebufferContext | ( | void | ) | throw () [inline] |
destructor: automatically cleans up
Definition at line 101 of file framebuffer.h.