If you are creating viewports, you'll need an object that supports this interface to handle the per-viewport callbacks for display. More...
#include <viewport.h>

Public Member Functions | |
| virtual | ~Host (void) throw () |
| virtual void | render3D (IN int id, IN const render_info_t &ri)=0 |
| host is being called to render this viewport's 3D scene | |
| virtual void | render2D (IN int id, IN const render_info_t &ri)=0 |
| host is being called to render this viewport's 2D overlay. | |
If you are creating viewports, you'll need an object that supports this interface to handle the per-viewport callbacks for display.
Definition at line 85 of file viewport.h.
| view::Host::~Host | ( | void | ) | throw () [virtual] |
Definition at line 40 of file viewport.cpp.
1.7.1