If you are creating viewports, you'll need an object that supports this interface to handle the per-viewport callbacks for display. More...
#include <viewport.h>
Public Member Functions | |
virtual | ~Host (void) throw () |
virtual void | render3D (IN int id, IN const render_info_t &ri)=0 |
host is being called to render this viewport's 3D scene | |
virtual void | render2D (IN int id, IN const render_info_t &ri)=0 |
host is being called to render this viewport's 2D overlay. |
If you are creating viewports, you'll need an object that supports this interface to handle the per-viewport callbacks for display.
Definition at line 85 of file viewport.h.
view::Host::~Host | ( | void | ) | throw () [virtual] |
Definition at line 40 of file viewport.cpp.