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00011 #include <iostream>
00012 #include <fstream>
00013
00014 #include "common/wave_ex.h"
00015 #include "glut-font/glut-font.h"
00016 #include "glut-model/glut-model.h"
00017 #include "perf/perf.h"
00018 #include "util/file.h"
00019 #include "util/token_stream.h"
00020 #include "wave-glut/camera.h"
00021 #include "wave-glut/glut_2d.h"
00022 #include "wave-glut/wave-glut.h"
00023
00024
00025 static const int s_defaultWidth = 800;
00026 static const int s_defaultHeight = 600;
00027
00028 static int s_retval = 0;
00029
00030
00031 static float s_dist = 5.0;
00032
00033 static smart_ptr<perf::Timer> s_overallTimer;
00034
00035
00036
00037
00038
00039
00040
00041
00042 static void
00043 addLight
00044 (
00045 IN int gl_enum,
00046 IN float L,
00047 IN float x,
00048 IN float y,
00049 IN float z,
00050 IN float r,
00051 IN float g,
00052 IN float b
00053 )
00054 {
00055 x *= L;
00056 y *= L;
00057 z *= L;
00058
00059 float lightPos[] = { x, y, z, 1.0 };
00060 glLightfv(gl_enum, GL_POSITION, lightPos);
00061
00062 float lightAmbient[] = { 0.1 + r, 0.1 + g, 0.1 + b, 1.0 };
00063 glLightfv(gl_enum, GL_AMBIENT, lightAmbient);
00064
00065 float lightDiffuse[] = { 0.8 + r, 0.8 + g, 0.8 + b, 1.0 };
00066 glLightfv(gl_enum, GL_DIFFUSE, lightDiffuse);
00067 glLightfv(gl_enum, GL_SPECULAR, lightDiffuse);
00068
00069 glLightf(gl_enum, GL_QUADRATIC_ATTENUATION, .1);
00070
00071 glPushMatrix();
00072 glTranslatef(x, y, z);
00073 glutSolidSphere(1.0, 16, 16);
00074 glPopMatrix();
00075 }
00076
00077
00078
00079 static void
00080 setLights
00081 (
00082 void
00083 )
00084 {
00085 static float t = 0.0;
00086 t += 0.0075;
00087
00088 float x = 0.5 * s_dist * cos(t);
00089 float y = 0;
00090 float z = 0.5 * s_dist * sin(t);
00091
00092
00093 float lightAmbient[] = { 0.8, 0.8, 0.8, 1.0 };
00094 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lightAmbient);
00095
00096 float ambientDir[] = { 1.0, 1.0, -1.0, 0.0 };
00097 glLightfv(GL_LIGHT0, GL_POSITION, ambientDir);
00098
00099
00100 addLight(GL_LIGHT1, 6, x, y, z, 0, 0, 0.2);
00101
00102
00103
00104 glEnable(GL_LIGHTING);
00105 glEnable(GL_LIGHT0);
00106 glEnable(GL_LIGHT1);
00107
00108 }
00109
00110
00111
00112 static void
00113 onDisplay
00114 (
00115 IN glut::Renderable * model,
00116 IN glut::RenderQueue * rq
00117 )
00118 {
00119 perf::Timer timer("onDisplay");
00120 ASSERT(model, "null");
00121 ASSERT(rq, "null");
00122
00123 perf::time_t now = perf::getNow();
00124 static glut::fps_t s_fps(now);
00125 s_fps.tick(now);
00126
00127
00128
00129 glEnable(GL_DEPTH_TEST);
00130 glEnable(GL_COLOR_MATERIAL);
00131
00132
00133
00134 glFrontFace(GL_CCW);
00135 glCullFace(GL_BACK);
00136 glEnable(GL_CULL_FACE);
00137
00138
00139 glClearColor(0.0, 0.0, 0.0, 0.0);
00140 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
00141
00142
00143 glut::render_context_t rc;
00144 rc.viewer.setPosition(point3d_t(0, 0, -s_dist));
00145
00146
00147 glut::setOpenGLProjection(rc.camera);
00148 glut::setOpenGLViewer(rc.viewer);
00149
00150
00151 float diffuse[] = { 0.8, 0.8, 0.8, 1.0 };
00152 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, diffuse);
00153 float specular[] = { 0.2, 0.2, 0.2, 1.0 };
00154 glMaterialfv(GL_FRONT, GL_SPECULAR, specular);
00155
00156
00157 setLights();
00158
00159
00160 static float angle = 0.0;
00161 angle += 0.5;
00162 glRotatef(angle, 0.0, 1.0, 0.0);
00163
00164
00165
00166 model->render(rc, rq);
00167
00168
00169 glColor3f(0, 0, 1);
00170 glBegin(GL_LINES);
00171 glVertex3f(0, 1, 0);
00172 glVertex3f(0, 2, 0);
00173 glEnd();
00174
00175 glColor3f(1, 0, 0);
00176 glBegin(GL_LINES);
00177 glVertex3f(1, 0, 0);
00178 glVertex3f(2, 0, 0);
00179 glEnd();
00180
00181 glColor3f(0, 1, 0);
00182 glBegin(GL_LINES);
00183 glVertex3f(0, 0, 1);
00184 glVertex3f(0, 0, 2);
00185 glEnd();
00186
00187
00188 glEnable(GL_BLEND);
00189 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
00190
00191
00192
00193 glMatrixMode(GL_MODELVIEW);
00194 glPushMatrix();
00195 glLoadIdentity();
00196 glEnable(GL_TEXTURE_2D);
00197 while (glut::poly_request_t * pr = rq->popRequest()) {
00198 ASSERT(pr, "null");
00199 DPRINTF("Drawing queued polygon!");
00200
00201 if (pr->nVertices < 3) {
00202 DPRINTF("Skipping polygon with %d vertices",
00203 pr->nVertices);
00204 continue;
00205 }
00206 if (pr->textureId < 1) {
00207 DPRINTF("Skipping polygon with texture id %d",
00208 pr->textureId);
00209 continue;
00210 }
00211
00212
00213 glBindTexture(GL_TEXTURE_2D, pr->textureId);
00214 glNormal3fv((GLfloat *) &pr->normal.x);
00215
00216
00217 glBegin(GL_POLYGON);
00218 for (int i = 0; i < pr->nVertices; ++i) {
00219 glTexCoord2f(pr->u[i], pr->v[i]);
00220 glVertex3fv((GLfloat *) &pr->vertex[i].x);
00221 }
00222 glEnd();
00223 }
00224 glDisable(GL_TEXTURE_2D);
00225 glPopMatrix();
00226
00227
00228 glDisable(GL_DEPTH_TEST);
00229 glDisable(GL_COLOR_MATERIAL);
00230 glDisable(GL_BLEND);
00231
00232
00233 glColor4f(1.0, 1.0, 1.0, 1.0);
00234 glut::push2D(s_defaultWidth, s_defaultHeight);
00235 char buffer[32];
00236 sprintf(buffer, "%4.1lf fps", s_fps.getFPS());
00237 glut::Font * font = glut::getDefaultFont();
00238 font->display(1, 16, 0, buffer);
00239 glut::pop2D();
00240 }
00241
00242
00243
00244 class TestHost : public glut::Host {
00245 public:
00246 TestHost(void) throw() { }
00247 ~TestHost(void) throw() { }
00248
00249
00250 void init(void) {
00251
00252
00253 std::string material_dir;
00254 GetParentDirectory(m_file.c_str(), material_dir);
00255 DPRINTF("Material directory: %s", material_dir.c_str());
00256
00257
00258 m_registry = glut::getSimpleRegistry(material_dir.c_str());
00259 ASSERT(m_registry, "null");
00260
00261
00262 std::ifstream stream(m_file.c_str());
00263 if (!stream.good()) {
00264 WAVE_EX(wex);
00265 wex << "failed to open file for reading: ";
00266 wex << m_file;
00267 }
00268 glut::parseLodModel(m_registry, stream, m_model);
00269
00270
00271 rect3d_t r = m_model.getBoundingBox();
00272 s_dist = 2.0 * r.getDiagonal();
00273
00274
00275 int nSlots = 16;
00276 m_rQueue = glut::RenderQueue::create(nSlots);
00277 ASSERT(m_rQueue, "failed to create render queue");
00278 }
00279
00280 void display(IN int w, IN int h) {
00281 onDisplay(&m_model, m_rQueue);
00282 }
00283
00284 int shutdown(void) {
00285 s_overallTimer = NULL;
00286 perf::dumpTimingSummary(std::cerr);
00287 return 0;
00288 }
00289
00290
00291 static smart_ptr<glut::Host> create(IN const char * model_file) {
00292 ASSERT(model_file, "null");
00293
00294 smart_ptr<TestHost> local = new TestHost;
00295 ASSERT(local, "out of memory");
00296
00297 local->m_file = model_file;
00298
00299 return local;
00300 }
00301
00302 private:
00303
00304 std::string m_file;
00305 smart_ptr<glut::MaterialRegistry> m_registry;
00306 smart_ptr<glut::RenderQueue> m_rQueue;
00307 glut::lod_model_t m_model;
00308 };
00309
00310
00311
00312
00313
00314
00315
00316
00317
00318 int
00319 main
00320 (
00321 IN int argc,
00322 IN const char * argv[]
00323 )
00324 {
00325 ASSERT(2 == argc, "Usage: glut-model-test <wgm-file>");
00326 const char * model_file = argv[1];
00327
00328 try {
00329 s_overallTimer = new perf::Timer("overall timer");
00330 ASSERT(s_overallTimer, "null");
00331
00332
00333 smart_ptr<glut::Host> host = TestHost::create(model_file);
00334 ASSERT(host, "null");
00335
00336
00337 const char * filename = GetFilename(model_file);
00338 std::string title = "glut-model test: ";
00339 title += filename;
00340
00341 glut::start(argc, argv, s_defaultWidth, s_defaultHeight,
00342 title.c_str(), NULL, host);
00343
00344 } catch (std::exception& e) {
00345 DPRINTF("Exception: %s", e.what());
00346 s_retval = 1;
00347 }
00348
00349 return 1;
00350 }
00351