00001 /* 00002 * glut_2d.cpp 00003 * 00004 * Copyright (C) 2008,2010 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * 00031 * Implementation of various 2D glut helper methods. 00032 * See glut_2d.h 00033 */ 00034 00035 // includes -------------------------------------------------------------------- 00036 #include "glut_2d.h" // always include our own header first! 00037 00038 00039 namespace glut { 00040 00041 //////////////////////////////////////////////////////////////////////////////// 00042 // 00043 // static helper methods 00044 // 00045 //////////////////////////////////////////////////////////////////////////////// 00046 00047 00048 00049 //////////////////////////////////////////////////////////////////////////////// 00050 // 00051 // public API 00052 // 00053 //////////////////////////////////////////////////////////////////////////////// 00054 00055 void 00056 push2D 00057 ( 00058 IN int screenWidth, 00059 IN int screenHeight 00060 ) 00061 { 00062 ASSERT(screenWidth > 0, "Bad width: %d", screenWidth); 00063 ASSERT(screenHeight > 0, "Bad height: %d", screenHeight); 00064 00065 // turn off expensive 3D operations 00066 // glDisable(GL_LIGHTING); 00067 // glDisable(GL_DEPTH_TEST); 00068 // glDisable(GL_TEXTURE_2D); 00069 00070 glMatrixMode(GL_PROJECTION); 00071 glPushMatrix(); 00072 glLoadIdentity(); 00073 glOrtho(0, screenWidth, 0, screenHeight, -1, 1); 00074 00075 glMatrixMode(GL_MODELVIEW); 00076 glPushMatrix(); 00077 glLoadIdentity(); 00078 00079 // swap y-coordinate (opposite of OpenGL convention) 00080 glScalef(1, -1 ,1); // positive Y is down 00081 glTranslatef(0, -screenHeight, 0); // y=0 is top of screen 00082 } 00083 00084 00085 00086 void 00087 pop2D 00088 ( 00089 void 00090 ) 00091 { 00092 glScalef(1, 1, 1); 00093 00094 glMatrixMode(GL_MODELVIEW); 00095 glPopMatrix(); 00096 00097 glMatrixMode(GL_PROJECTION); 00098 glPopMatrix(); 00099 } 00100 00101 00102 00103 void 00104 drawCursor 00105 ( 00106 IN int x, 00107 IN int y 00108 ) 00109 { 00110 glColor3f(1.0, 1.0, 1.0); 00111 glRecti(x - 2, y - 2, x + 2, y + 2); 00112 } 00113 00114 00115 00116 }; // glut namespace 00117