#include "glut_2d.h"
Go to the source code of this file.
Namespaces | |
namespace | glut |
Functions | |
void | glut::push2D (IN int screenWidth, IN int screenHeight) |
switches to 2D drawing. | |
void | glut::pop2D (void) |
restores 3D drawing (make sure to call this after calling push2D()!). | |
void | glut::drawCursor (IN int x, IN int y) |