#include "opengl-effects/framebuffer.h"
#include "wave-glut/renderable.h"
Go to the source code of this file.
Namespaces | |
namespace | glut |
Functions | |
void | glut::drawTransparentPath (IN const point3d_t *pointArray,IN int *textureArray,IN int nSegments, IN Framebuffer *framebuffer, IN float size, IN int textureId, IN const render_context_t &rc, IN RenderQueue *rq) |
draws a path, creating a texture normal to the viewer along each segment. |