Namespaces

light-path.h File Reference

#include "opengl-effects/framebuffer.h"
#include "wave-glut/renderable.h"
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Namespaces

namespace  glut

Functions

void glut::drawTransparentPath (IN const point3d_t *pointArray,IN int *textureArray,IN int nSegments, IN Framebuffer *framebuffer, IN float size, IN int textureId, IN const render_context_t &rc, IN RenderQueue *rq)
 draws a path, creating a texture normal to the viewer along each segment.