#include "opengl-effects/framebuffer.h"#include "wave-glut/renderable.h"

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Namespaces | |
| namespace | glut |
Functions | |
| void | glut::drawTransparentPath (IN const point3d_t *pointArray,IN int *textureArray,IN int nSegments, IN Framebuffer *framebuffer, IN float size, IN int textureId, IN const render_context_t &rc, IN RenderQueue *rq) |
| draws a path, creating a texture normal to the viewer along each segment. | |
1.7.1