00001 /* 00002 * light-path.h 00003 * 00004 * Copyright (C) 2010 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * Light path. Glowing lines connecting a specified sequence of points 00031 */ 00032 00033 #ifndef WAVE_GLUT_EFFECTS_LIGHT_PATH_H__ 00034 #define WAVE_GLUT_EFFECTS_LIGHT_PATH_H__ 00035 00036 00037 // includes -------------------------------------------------------------------- 00038 #include "opengl-effects/framebuffer.h" 00039 #include "wave-glut/renderable.h" 00040 00041 00042 namespace glut { 00043 00044 00045 /// \ingroup glut_effects 00046 /*@{*/ 00047 00048 00049 /// draws a path, creating a texture normal to the viewer along each segment. 00050 /// The texture is assumed to be transparent so is added to the render queue. 00051 void drawTransparentPath(IN const point3d_t * pointArray, ///< nSegments + 1 00052 IN int * textureArray, ///< nSegments in size 00053 IN int nSegments, 00054 IN Framebuffer * framebuffer, 00055 IN float size, 00056 IN int textureId, 00057 IN const render_context_t& rc, 00058 IN RenderQueue * rq); 00059 00060 00061 00062 }; // glut namespace 00063 00064 00065 #endif //WAVE_GLUT_EFFECTS_LIGHT_PATH_H__ 00066