#include "obj-model.h"
#include "obj-material.h"
#include "common/wave_ex.h"
#include "perf/perf.h"
#include "util/parsing.h"
#include "util/file.h"
#include "wave-glut/material.h"
Go to the source code of this file.
Namespaces | |
namespace | obj |
Functions | |
char * | obj::findChar (IN char *string, IN char find) throw () |
static point3d_t | obj::readPoint3d (IN const char *p) |
static uv_t | obj::readUV (IN const char *p) |