00001 /* 00002 * obj-model.h 00003 * 00004 * Copyright (C) 2009 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * 00031 * Rendering 3D OBJ models (the Wavefront OBJ format) 00032 */ 00033 00034 #ifndef WAVE_GLUT_OBJ_MODEL_H__ 00035 #define WAVE_GLUT_OBJ_MODEL_H__ 00036 00037 // includes -------------------------------------------------------------------- 00038 #include "common/common.h" 00039 00040 #include "nstream/nstream.h" 00041 #include "threadsafe/smart_ptr.h" 00042 #include "wave-glut/renderable.h" 00043 00044 00045 00046 namespace obj { 00047 00048 00049 //////////////////////////////////////////////////////////////////////////////// 00050 /// 00051 /// \ingroup models 00052 /// \defgroup obj_model OBJ 3D Models 00053 /// 00054 /// A simple reference implemenation rendering Wavefront OBJ format 00055 /// 3D models. See http://en.wikipedia.org/wiki/Obj 00056 /// 00057 /// The Open Asset Library implementation also supports OBJ, but there are 00058 /// a few issues there: 00059 /// - some bugs in how tags are parsed 00060 /// - only works for native filesystem-based OBJ files 00061 /// 00062 /// OBJ is simple enough so this is a quick reference implementation. 00063 /// 00064 /// A note to users of this model: in the interest of rendering performance, 00065 /// vertex data is copied per vertex. That is, it is not \em indexed per 00066 /// vertex, but instead the vertex data (including normals etc) is copied. 00067 /// 00068 /// So if you have a large model with a lot of shared vertices, this approach 00069 /// could be too memory intensive. 00070 /// 00071 //////////////////////////////////////////////////////////////////////////////// 00072 /*@{*/ 00073 00074 00075 00076 //////////////////////////////////////////////////////////////////////////////// 00077 // 00078 // public API 00079 // 00080 //////////////////////////////////////////////////////////////////////////////// 00081 00082 class Model : public glut::Renderable { 00083 public: 00084 // virtual destructor -------------------------------------------------- 00085 virtual ~Model(void) throw(); 00086 00087 // obj::Model class interface methods ---------------------------------- 00088 00089 // static factory methods ---------------------------------------------- 00090 00091 /// loads an OBJ scene object (aiScene) which can render itself 00092 static smart_ptr<Model> create(IN nstream::Stream * stream, 00093 IN float scale); 00094 }; 00095 00096 00097 00098 }; // obj namespace 00099 00100 00101 #endif // WAVE_GLUT_OBJ_MODEL_H__ 00102