#include <iostream>
#include <fstream>
#include "glut-demo/glut-demo.h"
#include "glut-model/glut-model.h"
#include "kdtree/kdtree.h"
#include "nstream/nstream.h"
#include "perf/perf.h"
#include "util/file.h"
#include "wave-glut/frustum.h"
Go to the source code of this file.
Functions | |
static float | getRandom (IN float M) throw () |
static float | getRandom2 (IN float M) throw () |
static point3d_t | getRandomPosition (IN const rect3d_t &base) throw () |
static void | drawRect (IN const rect3d_t &r) throw () |
static void | walkFrontToBack (IN const kdtree::Node *node, IN const glut::render_context_t &rc, IN glut::RenderQueue *rq, IN const frustum_t &frustum, IN glut::Renderable *model) throw () |
int | main (IN int argc, IN const char *argv[]) |
Variables | |
static int | s_drawCount = 0 |
static float | s_max = -1 |
static float getRandom | ( | IN float | M | ) | throw () [static] |
Definition at line 59 of file partition.cpp.
static float getRandom2 | ( | IN float | M | ) | throw () [static] |
Definition at line 71 of file partition.cpp.
static point3d_t getRandomPosition | ( | IN const rect3d_t & | base | ) | throw () [static] |
Definition at line 84 of file partition.cpp.
static void drawRect | ( | IN const rect3d_t & | r | ) | throw () [static] |
Definition at line 104 of file partition.cpp.
static void walkFrontToBack | ( | IN const kdtree::Node * | node, | |
IN const glut::render_context_t & | rc, | |||
IN glut::RenderQueue * | rq, | |||
IN const frustum_t & | frustum, | |||
IN glut::Renderable * | model | |||
) | throw () [static] |
Definition at line 123 of file partition.cpp.
int main | ( | IN int | argc, | |
IN const char * | argv[] | |||
) |
Definition at line 296 of file partition.cpp.
int s_drawCount = 0 [static] |
Definition at line 27 of file partition.cpp.
float s_max = -1 [static] |
Definition at line 28 of file partition.cpp.