An object can have many animations going at once. More...
#include <animation-state.h>
Public Member Functions | |
anim_channel_state_t (void) throw () | |
void | clear (void) throw () |
void | dump (IN const char *title) const throw () |
Public Attributes | |
int16_t | animIndex |
index of animation | |
word_t | unused |
int32_t | msElapsed |
milliseconds since animation started |
An object can have many animations going at once.
This structure tracks the state of a single animation channel.
Definition at line 53 of file animation-state.h.
glut::anim_channel_state_t::anim_channel_state_t | ( | void | ) | throw () [inline] |
Definition at line 55 of file animation-state.h.