00001 /* 00002 * xform-model.h 00003 * 00004 * Copyright (C) 2009 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * 00031 * A model format that wraps other model formats with simple transformations. 00032 */ 00033 00034 #ifndef WAVE_GLUT_XFORM_MODEL_H__ 00035 #define WAVE_GLUT_XFORM_MODEL_H__ 00036 00037 // includes -------------------------------------------------------------------- 00038 #include "common/common.h" 00039 00040 #include "geometry/matrix_4.h" 00041 #include "threadsafe/smart_ptr.h" 00042 #include "wave-glut/renderable.h" 00043 00044 00045 00046 namespace glut { 00047 00048 00049 //////////////////////////////////////////////////////////////////////////////// 00050 /// 00051 /// \ingroup models 00052 /// \defgroup xform_model Transform Model Wrapper 00053 /// 00054 /// This model type is a thin wrapper layer on top of other layers. It adds 00055 /// some simple transforms (scaling and rotation) on top of other formats. 00056 /// 00057 /// For instance, if you find another MD3 or OBJ model that you like but need 00058 /// to transform, you can take the other model and wrap it with this class. 00059 /// 00060 /// The Aesop game engine commonly uses this format to scale and rotate 00061 /// Quake MD3 models. 00062 /// 00063 //////////////////////////////////////////////////////////////////////////////// 00064 /*@{*/ 00065 00066 00067 00068 //////////////////////////////////////////////////////////////////////////////// 00069 // 00070 // public API 00071 // 00072 //////////////////////////////////////////////////////////////////////////////// 00073 00074 00075 /// Given a 4x4 transform and a base model, returns a wrapper model that 00076 /// applies the given transformation to the base model. 00077 smart_ptr<Renderable> createXformModel(IN const matrix4_t& xform, 00078 IN smart_ptr<Renderable>& model); 00079 00080 00081 }; // glut namespace 00082 00083 00084 #endif // WAVE_GLUT_XFORM_MODEL_H__ 00085