#include "Md3Model.h"

Go to the source code of this file.
Classes | |
| struct | Md3PlayerAnim_t |
| struct | Md3AnimState_t |
| class | Md3PlayerSkin |
| class | Md3Weapon |
| class | Md3Player |
| struct | Md3Player::Md3AnimState |
Enumerations | |
| enum | Md3PlayerLOD { kLodLow, kLodMedium, kLodHigh, kLodDefault = kLodHigh } |
| enum | Md3PlayerAnimType { kBothDeath1, kBothDead1, kBothDeath2, kBothDead2, kBothDeath3, kBothDead3, kTorsoGesture, kTorsoAttack, kTorsoAttack2, kTorsoDrop, kTorsoRaise, kTorsoStand, kTorsoStand2, kLegsWalkCr, kLegsWalk, kLegsRun, kLegsBack, kLegsSwim, kLegsJump, kLegsLand, kLegsJumpB, kLegsLandB, kLegsIdle, kLegsIdleCr, kLegsTurn, kMaxAnimations } |
| enum | eAnimationArea { eAnimationArea_Upper = 1, eAnimationArea_Lower = 2, eAnimationArea_Invalid = 0 } |
| enum Md3PlayerLOD |
Definition at line 28 of file Md3Player.h.
| enum Md3PlayerAnimType |
Definition at line 39 of file Md3Player.h.
| enum eAnimationArea |
Definition at line 96 of file Md3Player.h.
1.7.1