#include "util/stack_array.h"
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Classes | |
struct | glut::anim_channel_state_t |
An object can have many animations going at once. More... | |
class | glut::MaxAnimations |
class | glut::AnimationState |
Simple class of fixed size to maintain per-object animation state. More... | |
Namespaces | |
namespace | glut |
Typedefs | |
typedef stack_array < anim_channel_state_t, MaxAnimations > | glut::animation_list_t |