Simple class of fixed size to maintain per-object animation state. More...
#include <animation-state.h>
Public Member Functions | |
| AnimationState (void) throw () | |
| void | serialize (OUT std::string &state) const |
| serialize current state out to a string | |
| bool | deserialize (IN const char *state) |
| update our internal state based on passed-in animation state string. | |
Simple class of fixed size to maintain per-object animation state.
Definition at line 88 of file animation-state.h.
| glut::AnimationState::AnimationState | ( | void | ) | throw () |
Definition at line 54 of file animation-state.cpp.
1.7.1