Public Member Functions

glut::AnimationState Class Reference
[Animation State]

Simple class of fixed size to maintain per-object animation state. More...

#include <animation-state.h>

List of all members.

Public Member Functions

 AnimationState (void) throw ()
void serialize (OUT std::string &state) const
 serialize current state out to a string
bool deserialize (IN const char *state)
 update our internal state based on passed-in animation state string.

Detailed Description

Simple class of fixed size to maintain per-object animation state.

Definition at line 88 of file animation-state.h.


Constructor & Destructor Documentation

glut::AnimationState::AnimationState ( void   )  throw ()

Definition at line 54 of file animation-state.cpp.


The documentation for this class was generated from the following files: