Simple class of fixed size to maintain per-object animation state. More...
#include <animation-state.h>
Public Member Functions | |
AnimationState (void) throw () | |
void | serialize (OUT std::string &state) const |
serialize current state out to a string | |
bool | deserialize (IN const char *state) |
update our internal state based on passed-in animation state string. |
Simple class of fixed size to maintain per-object animation state.
Definition at line 88 of file animation-state.h.
glut::AnimationState::AnimationState | ( | void | ) | throw () |
Definition at line 54 of file animation-state.cpp.