#include <Texture.h>
List of all members.
Detailed Description
Definition at line 126 of file Texture.h.
Member Typedef Documentation
Member Enumeration Documentation
anonymous enum [inherited] |
Constructor & Destructor Documentation
Texture2D::Texture2D |
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const string & |
filename, |
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TextureFlags |
flags = kDefault | |
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) |
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Texture2D::Texture2D |
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[protected] |
Member Function Documentation
void Texture2D::create |
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const Image * |
img, |
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TextureFlags |
flags | |
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) |
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virtual GLenum Texture2D::target |
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const [inline, virtual] |
void Texture::bind |
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const [inherited] |
bool Texture::fail |
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const [inline, inherited] |
bool Texture::stdCoordSystem |
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) |
const [inline, inherited] |
const string& Texture::name |
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const [inline, inherited] |
GLuint Texture::handle |
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const [inline, inherited] |
GLubyte* Texture::loadImageFile |
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const string & |
filename |
) |
[protected, inherited] |
GLint Texture::getCompressionFormat |
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GLint |
internalFormat |
) |
[protected, inherited] |
GLint Texture::getInternalFormat |
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GLint |
components |
) |
[protected, inherited] |
Member Data Documentation
The documentation for this class was generated from the following files: