basic class containing a skeleton and a single animation More...
#include <bvh.h>

Public Member Functions | |
| virtual | ~Skeleton (void) throw () |
| virtual int | getObjectCount (void) const =0 throw () |
| number of objects (root skeleton nodes) | |
| virtual int | getNodeCount (IN int objIndex) const =0 throw () |
| get count of nodes (vertices) for this object | |
| virtual void | getNodePositions (IN int objIndex, IN float time, OUT node_position_t *p) const =0 throw () |
| Get the positions of all nodes for this object at the given time. | |
| virtual void | dump (IN const char *title) const =0 throw () |
| helper method for debugging | |
Static Public Member Functions | |
| static smart_ptr< Skeleton > | load (IN const char *filename) |
basic class containing a skeleton and a single animation
Definition at line 83 of file bvh.h.
1.7.1