animation-state.cpp

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00001 /*
00002  * animation-state.cpp
00003  *
00004  * Copyright (C) 2010  Thomas A. Vaughan
00005  * All rights reserved.
00006  *
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *     * Redistributions of source code must retain the above copyright
00011  *       notice, this list of conditions and the following disclaimer.
00012  *     * Redistributions in binary form must reproduce the above copyright
00013  *       notice, this list of conditions and the following disclaimer in the
00014  *       documentation and/or other materials provided with the distribution.
00015  *     * Neither the name of the <organization> nor the
00016  *       names of its contributors may be used to endorse or promote products
00017  *       derived from this software without specific prior written permission.
00018  *
00019  * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY
00020  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00021  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00022  * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY
00023  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00024  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00025  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00026  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00028  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029  *
00030  *
00031  * Simple, general per-object animation state tracking.  See animation-state.h
00032  */
00033 
00034 // includes --------------------------------------------------------------------
00035 #include "animation-state.h"            // always include our own header first!
00036 
00037 
00038 namespace glut {
00039 
00040 
00041 ////////////////////////////////////////////////////////////////////////////////
00042 //
00043 //      static helper methods
00044 //
00045 ////////////////////////////////////////////////////////////////////////////////
00046 
00047 
00048 
00049 ////////////////////////////////////////////////////////////////////////////////
00050 //
00051 //      AnimationState -- public class methods
00052 //
00053 ////////////////////////////////////////////////////////////////////////////////
00054 
00055 AnimationState::AnimationState
00056 (
00057 void
00058 )
00059 throw()
00060 {
00061 }
00062 
00063 
00064 
00065 void
00066 AnimationState::serialize
00067 (
00068 OUT std::string& state
00069 )
00070 const
00071 {
00072         state.clear();
00073 
00074         const int bufsize = 64;
00075         char buffer[bufsize];
00076 
00077         int N = this->size();
00078         for (int i = 0; i < N; ++i) {
00079                 const anim_channel_state_t& acs = this->operator[](i);
00080                 snprintf(buffer, bufsize, "%d:%d|",
00081                     (int) acs.animIndex, (int) acs.msElapsed);
00082                 state += buffer;
00083         }
00084         //DPRINTF("Animation state: '%s'", state.c_str());
00085 }
00086 
00087 
00088 
00089 bool
00090 AnimationState::deserialize
00091 (
00092 IN const char * state
00093 )
00094 {
00095         ASSERT(state, "null");
00096 
00097         this->clear();  // nuke our state, we will replace with input
00098         const char * p = state;
00099         while (*p) {
00100                 anim_channel_state_t acs;
00101                 acs.animIndex = (int16_t) atoi(p);
00102                 while (*p && ':' != *p) { ++p; }
00103                 if (!*p) {
00104                         DPRINTF("Malformed animation state?");
00105                         return false;
00106                 }
00107                 ++p; // skip colon
00108                 acs.msElapsed = (int32_t) atoi(p);
00109                 while (*p && '|' != *p) { ++p; }
00110                 if (!*p) {
00111                         DPRINTF("Malformed animation state?");
00112                         return false;
00113                 }
00114                 ++p; // skip pipe
00115                 this->push_back(acs);
00116         }
00117         // DPRINTF("Read %d animation channels", this->size());
00118         return true;
00119 }
00120 
00121 
00122 
00123 ////////////////////////////////////////////////////////////////////////////////
00124 //
00125 //      public API
00126 //
00127 ////////////////////////////////////////////////////////////////////////////////
00128 
00129 
00130 
00131 };      // glut namespace
00132