#include <camera.h>
List of all members.
Detailed Description
Class that represents the viewer of a 3D scene.
Definition at line 58 of file camera.h.
Constructor & Destructor Documentation
Viewer::Viewer |
( |
void |
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) |
throw () |
Member Function Documentation
void Viewer::clear |
( |
void |
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) |
throw () |
void Viewer::rotateY |
( |
IN float |
dy |
) |
throw () |
void Viewer::rotateUp |
( |
IN float |
dz |
) |
throw () |
void Viewer::move |
( |
IN float |
forward, |
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IN float |
sideways, |
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IN float |
up | |
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) |
| | throw () |
void glut::Viewer::setPosition |
( |
IN const point3d_t & |
pos |
) |
throw () [inline] |
void glut::Viewer::setYRotation |
( |
IN float |
rot |
) |
throw () [inline] |
void glut::Viewer::setUpRotation |
( |
IN float |
rot |
) |
throw () [inline] |
point3d_t glut::Viewer::getPosition |
( |
void |
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) |
const throw () [inline] |
float glut::Viewer::getYRotation |
( |
void |
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) |
const throw () [inline] |
float glut::Viewer::getUpRotation |
( |
void |
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) |
const throw () [inline] |
point3d_t Viewer::getFacing |
( |
void |
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) |
const throw () |
point3d_t Viewer::getUp |
( |
void |
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) |
const throw () |
Member Data Documentation
The documentation for this class was generated from the following files: