#include "md3-model.h"
#include "animation-state/animation-state.h"
#include "perf/perf.h"
#include "Md3Player.h"
Go to the source code of this file.
Namespaces | |
namespace | md3 |
Typedefs | |
typedef std::map< std::string, anim_entry_t > | md3::animation_map_t |
Functions | |
static void | md3::addAnimation (IN animation_map_t *map, IN const char *verb, IN Md3PlayerAnimType index1, IN Md3PlayerAnimType index2) |
static animation_map_t * | md3::getAnimationMap (void) |
smart_ptr< glut::Renderable > | md3::loadMd3Player (IN const char *model_path) |