#include "md3-model.h"#include "animation-state/animation-state.h"#include "perf/perf.h"#include "Md3Player.h"
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Namespaces | |
| namespace | md3 |
Typedefs | |
| typedef std::map< std::string, anim_entry_t > | md3::animation_map_t |
Functions | |
| static void | md3::addAnimation (IN animation_map_t *map, IN const char *verb, IN Md3PlayerAnimType index1, IN Md3PlayerAnimType index2) |
| static animation_map_t * | md3::getAnimationMap (void) |
| smart_ptr< glut::Renderable > | md3::loadMd3Player (IN const char *model_path) |
1.7.1