#include "density-map.h"
#include "light-path.h"
Go to the source code of this file.
Classes | |
struct | glut::sphere_init_t |
data needed for cool spheres More... | |
struct | glut::tex_sphere_t |
data needed for texture-mapped spheres More... | |
Namespaces | |
namespace | glut |
Functions | |
smart_ptr< Renderable > | glut::createCoolSphere (IN const sphere_init_t &si) |
create a really cool-looking sphere. Yeah. | |
smart_ptr< Renderable > | glut::createMappedSphere (IN const tex_sphere_t &ts) |
create a texture-mapped sphere (mercator projection) The sphere will be oriented so that north is the positive y-direction, and that will be the top of the texture (v=1 coordinate) |