#include "density-map.h"#include "light-path.h"

Go to the source code of this file.
Classes | |
| struct | glut::sphere_init_t |
| data needed for cool spheres More... | |
| struct | glut::tex_sphere_t |
| data needed for texture-mapped spheres More... | |
Namespaces | |
| namespace | glut |
Functions | |
| smart_ptr< Renderable > | glut::createCoolSphere (IN const sphere_init_t &si) |
| create a really cool-looking sphere. Yeah. | |
| smart_ptr< Renderable > | glut::createMappedSphere (IN const tex_sphere_t &ts) |
| create a texture-mapped sphere (mercator projection) The sphere will be oriented so that north is the positive y-direction, and that will be the top of the texture (v=1 coordinate) | |
1.7.1