Classes | Namespaces | Functions

opengl-effects.h File Reference

#include "density-map.h"
#include "light-path.h"
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Classes

struct  glut::sphere_init_t
 data needed for cool spheres More...
struct  glut::tex_sphere_t
 data needed for texture-mapped spheres More...

Namespaces

namespace  glut

Functions

smart_ptr< Renderable > glut::createCoolSphere (IN const sphere_init_t &si)
 create a really cool-looking sphere. Yeah.
smart_ptr< Renderable > glut::createMappedSphere (IN const tex_sphere_t &ts)
 create a texture-mapped sphere (mercator projection) The sphere will be oriented so that north is the positive y-direction, and that will be the top of the texture (v=1 coordinate)